Due to the nature of this topic i will refrain from the banner and pictures depicting the topic and its contents.
To Farodd, your guide was vulgar and vague so i have decided to create a clearer one to provide better help to those in need.
I have confirmed that me and my co-players have a direct correlation to the titles, as such i will keep a track of who is who.
Seer of Doom -
Thief of Rage -
Heir of Void -
Mage of Mind - AC
Sylph of Breath -
First i shall say sorry for the experience this game brings to you in the chance you obtained a copy of it, if not i recommend you get the rip attatched at the bottom of this section.
Be ready to say goodbye, be ready to expect failure and overcome it, do your best to survive with your co-players and escape certain doom.
Now that you have the files downloaded you should execute the "Client" Iso file, this will install the Client copy of Sburb, contact a friend and ask them to install the Server copy, they should gain access to your enviroment in short time, they must then place down several machines that will serve you to escape inminent doom, open the one that looks like an industrial gas residue cleaner, collect the cylinder it produces and make sure to feed your orb something, this is seemingly crucial but dangerous as after escaping some evil forces will attack you, mimicking the form of what you fed your orb, but do not worry as your orb will evolve and aid you.
After you have fed your orb ask your Server player for the Prepunched Card, a Lathe and an "Alchemiter", insert your prepunched card on the lathe and position the Cylinder to carve a pattern, you must then bring said carved cylinder (Now a "Totem") to the large platform called the "Alcehmiter", in such producing an item you must interact with in some way, i have reason to believe this item is tailored to the player and might vary, in my case it was a matchbook containing 4 matches.
Upon using your item you will be transported to a different world, keep and eye on your family members, you must repeat this with more players, forming a chain, make sure no one is left behind.
A Seer of Doom, a Thief of Rage, an Heir of Void, a Mage of Mind and a Sylph of Breath.
These were the people mentioned by my guide, i have reason to believe these are me and my co-players, what these titles mean is outside my understanding, but was is for me to grasp is that this game was always meant to be played in some kind of prophecy manufactured by a nameless benefactor that gave this game to us, waiting on us to be ready to face this and survive the end of the world playing it would cause, sending us away to solve "The Ultimate Riddle" in this new world, i am unsure if it is an alternate dimension or if we are simply in space but i do not wish to test it, the place i have been sent to is already hostile and intriguing enough.